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Supersonic
Supersonic is Unity’s mobile game publishing and growth engine, providing technical, data, monetization, and creative support to help game developers and studios scale high-quality hits. With over 6.6 billion installs and 130+ published games, Supersonic acts as a hybrid publisher and technical partner, supporting the full lifecycle of a mobile game - from publishing strategy, launches, and ongoing operations to SDK infrastructure, AI tools and monetization models.
As a Product Designer at Supersonic, I design features for both admin-side products (used by business, data and publishing teams) and external platform used by game developers and studios partnering with us. I also led the design of the Supersonic mobile app for our partners, at the very beginning of my work in Unity.
My day-to-day work focuses on creating seamless, data-driven design that help our teams make informed decisions, streamline workflows, and scale games efficiently. I collaborate closely with product managers, developers, data analysts, and stakeholders to translate complex systems - such as creative optimization, SDK infrastructure, and game performance tracking - into intuitive and actionable interfaces.
I also lead the company's design system, maintaining a unified design language with scalable components to ensure consistency across all products. One of my main goals is to stay up-to-date with new features and updates in Figma, and consistently update the file with relevant styles and components that are easy for all designers to use.











